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ColorSlicer is a ProoveOfConcept for creating 3D layer paintings in the style of HueForge directly in Blender.
So far it is a Blender 4.0 file with the setup done but maybe one day it could become a dedicated add-on or a standalone application.
Its is possible to use current UF calibration routine to set filament opacity.
A special scene is provided for that.
So far everything it is just “eyeballed” so results may vary on your / screen / filament / light setup.
and the resulting print
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